Pokémon Cobalt & Amethyst

Discover the Suliqu region, home of the first unique Pokémon adventure in vanilla Minecraft.

Pokémon Cobalt & Amethyst



Pokémon Cobalt and Amethyst is a 1.8.8 single player vanilla Minecraft map that recreates the original Pokémon role-playing game in Minecraft. This includes battling, capturing, and training Pokémon, fighting trainers, and challenging Gym Leaders and, ultimately, the Pokémon League. Everything you love in Pokémon is now here as a vanilla adventure map, ready to play! Experience the open world and 3D sensation Minecraft offers!

The map places itself in a never-before-seen region, featuring a new set of 136 Pokémon and a new story dominated by an antagonist threatening to release a Legendary darkness that demands tribute. It is your task to seek the truth with the help of the region's Professor and your rival - either capture it before it's too late, or take Team Tempest down while saving the lives of those closest to you.

Release video


  • Official Pokédex
    The regional Pokédex features detailed information about each Pokémon that can be encountered in the Suliqu region. If you need extra information to set up your dream team, check it out!
  • Walkthrough
    Pokémon Cobalt & Amethyst is a fully fledged Pokémon game that features an entirely original story. Feel free to read the official walkthrough if you want to know more about it or simply need help with a specific section of the game.
  • Minecraft forum post
    If you need help regarding the map in general or simply want to tell us something, you can drop a message on the official forum post. We'll be happy to answer.
  • Technical data
    This spreadsheet contains everything you will ever need to know about the game. You can check out, in detail, all the Pokémon, the location of trainers, the moves, as well as a lot of other things.

Download the map

Click on the following link to go to the download page. Don't forget to check out the official release video or the forum page for instructions before downloading!

Development journey

The development of Pokémon Cobalt & Amethyst took 31 months. Here is the last video of a long series of update videos.

  • August 2014
    Developed the initial wild-encounter mechanics.
  • December 2014
    Created a basic, non-replicable Pokémon battle - you could now actually win a Pokémon battle in vanilla Minecraft!
    After the final proof of concept was posted on the Minecraft subreddit, it immediately caught the attention of thousands, most notably Logdotzip, a YouTuber with around a million subscribers (at the time of posting). After making a video showcasing the wild Pokémon battle and detailing my desires to make this into a full map (crazy!), I received hundreds of emails and social media notifications from eager contributors. It was a dream to me at that point given the infancy of my YouTube channel with less than a thousand subscribers. I was a dwarf in the eyes of many, but seeing the gleam in many virtual eyes, I could see this dream becoming a reality.
  • January 2015
    A team was gathered as we worked tirelessly throughout 2015. Monthly updates were published, with each update delivering more content, mainly new builds, towns, and cities.
  • June 2015
    Created the first prototype replicable Pokémon trainer battle which became a worldwide Minecraft phenomenon - it was later featured on television! While this prototype lacked some crucial aspects of a Pokémon battle, it was no doubt a colossal leap forward in vanilla Minecraft innovation.
  • August 2015
    Published the first piece from the official Pokémon Cobalt and Amethyst soundtrack (credit to Unity Paradox).
  • September 2015
    Finished building the entire region, including all eight Gyms and a beautiful story.
  • December 2015
    Released Pokémon Cobalt and Amethyst: Insurgence, the demo map for Pokémon Cobalt and Amethyst.
    Slowly, but surely, this map was beginning to make a name for itself - #PokeCA. It really, and undoubtedly, felt like a new game - a brand new adventure of its unique kind. And every bit of it was captured on YouTube for everyone to witness.
  • February 2016
    Created the first capture mechanic! You could now catch Pokémon in the wild! Later that month, we also released the first promotional map, Catching Arceus, a quick promo that allowed users to finally gain a good sense of the wild battle features available!
  • May 2016
    All starters were now finished, and the full map was finally 50% of the way to full completion! July 2016: Released the second promotional map, The First Gym! We also finally completed the Pokédex, now featuring 136 brand new Pokémon!
  • September 2016
    Installed the final Pokémon!
  • October 2016
    ALPHA transition
  • December 2016
    BETA transition - all mechanics were now complete, and the map ready for semi-public testing!
  • February 2017
    today, release and credits


To everyone out there, we thank you for the wonderful journey on which you've taken us. This is a reality because of all of you. We hope you enjoy the game.


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